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Black Forest

511661829Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 46m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
990
+14
🇺🇸 Burgundians · United States
920
+17
vs
🇻🇪 Italians · Venezuela
1008
-18
🇻🇪 Goths · Venezuela
885
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,606 10:42 16:08 34:46 ⛏ Fast Castle
32 1,480 16:57 23:52 39:50
27 1,287 13:33 23:17 37:01 ⛏ Fast Castle
19 912 14:50 27:40 39:32 ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
26,480 28,236 9,390 3,640 67,746 78,480
14,535 15,103 7,445 2,165 39,248 58,651
16,160 7,774 8,035 2,090 34,059 37,070
10,970 6,474 3,630 975 22,049 23,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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