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Black Forest

511630002Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Italians · Venezuela
994
+14
🇻🇪 Goths · Venezuela
865
+20
vs
🇨🇦 Celts · Canada
967
-18
🇦🇷 Franks · Argentina
922
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,132 18:11 21:55 26:42 ◆ FC into Fast Imp
26 1,042 14:00 27:49 39:17 ⛏ Fish Boom FC
11 446 15:34 26:51 35:39 ⛏ Fast Castle
11 445 11:45 26:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,195 10,478 7,825 850 35,348 38,276
8,125 11,598 2,665 945 23,333 37,631
8,210 6,612 2,370 1,040 18,232 18,576
6,900 6,482 3,050 875 17,307 19,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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