AoeStats
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Coastal Forest

512436367Analyzed
4v4 RM · 11d ago on Oct 9, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1213
+17
🇩🇪 Khmer · Germany
1203
+17
🇷🇺 Wei · Russia
1182
+18
🇫🇷 Sicilians · France
1181
+18
vs
🇺🇸 Varangians · United States
1342
-22
🇺🇸 Vikings · United States
1326
-21
🇺🇸 Ethiopians · United States
1136
-14
🇺🇸 Ethiopians · United States
1109
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,320 12:10 16:52 25:47 ⛏ Fish Boom FC
40 1,964 12:41 21:12 41:19 ⚔ Archer Rush
39 1,898 12:04 15:48 36:44 ⛏ Fast Castle
30 1,459 11:16 16:28 35:50 ⚔ Archer Rush
29 1,424 10:49 14:49 39:13 ⛏ Fish Boom FC
28 1,382 10:14 17:39 40:23 ⚔ Archers FC
24 1,174 9:33 21:05 37:43 ⚔ Scout Rush
23 1,138 9:40 20:35 35:43 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,730 16,689 19,710 2,405 70,534 76,303
21,805 22,690 11,645 3,090 59,230 68,340
24,760 11,000 9,700 3,480 48,940 57,138
19,655 18,087 8,770 2,295 48,807 57,497
18,180 14,649 9,155 2,200 44,184 53,916
19,525 16,180 6,300 2,100 44,105 45,878
11,400 14,520 9,075 1,990 36,985 43,278
12,575 10,770 8,640 850 32,835 42,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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