AoeStats
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Arena

514501090Analyzed
4v4 RM · 17h ago on Oct 18, 2026· 4m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1249
+17
🇲🇽 Slavs · Mexico
1237
+17
🇲🇽 Malay · Mexico
1234
+18
🇨🇱 Varangians · Chile
1009
+27
vs
🇨🇳 Japanese · China
1273
-20
🇲🇽 Maya · Mexico
1263
-20
🇭🇰 Khmer · Hong Kong SAR China
1262
-20
🇲🇽 Turks · Mexico
1260
-19
Player eAPM Actions Feudal Castle Imperial Opening
71 355 — — —
51 256 — — —
39 194 — — —
29 143 — — —
28 140 — — —
27 134 — — —
26 129 — — —
22 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 148 50 0 2,148 2,093
250 856 0 0 1,106 1,128
0 1,081 0 0 1,081 981
850 125 0 0 975 1,033
550 175 0 0 725 828
550 125 0 0 675 692
450 175 0 0 625 612
300 25 0 0 325 548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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