AoeStats
← JOÃOZINHO/DO ARÁBIA

Oasis

514599399Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 34m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1235
+13
🇨🇴 Romans · Colombia
1175
+16
🇵🇰 Turks · Pakistan
1116
+18
🇨🇳 Malay · China
1053
+56
vs
🇧🇷 Franks · Brazil
1348
-24
🇧🇷 Persians · Brazil
1157
-17
🇧🇷 Cumans · Brazil
1116
-15
🇧🇷 Sicilians · Brazil
1037
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,440 9:47 28:44 — ⚔ Scout Rush
39 1,366 10:06 14:37 — ⛏ Fast Castle
38 1,327 27:25 — — ⚔ Tower Rush
28 987 13:09 — —
24 837 10:51 21:43 — ⚔ Scout Rush
22 752 11:28 — — ⚔ Archer Rush
18 616 9:32 — — ⚔ Scout Rush
14 479 11:08 34:11 —

Resources

Player Food Wood Gold Stone Spent Collected
18,100 8,787 6,210 850 33,947 34,868
12,885 8,049 3,135 175 24,244 25,303
9,615 7,450 2,960 300 20,325 24,299
5,140 6,570 3,370 0 15,080 17,316
6,500 4,383 425 1,175 12,483 12,715
7,430 4,275 200 380 12,285 13,743
4,440 2,734 50 575 7,799 7,991
5,140 2,320 50 0 7,510 8,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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