AoeStats
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Arena

511003908Analyzed
2v2 RM · 17d ago on Oct 3, 2026· 66m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
932
+13
🇵🇪 Chinese · Peru
879
+15
vs
🇫🇷 Bohemians · France
860
-14
🇹🇳 Cumans · Tunisia
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,013 11:08 28:24 39:23
29 1,895 11:18 15:13 32:50 ⛏ Fast Castle
23 1,504 11:23 16:07 41:20 ⛏ Fast Castle
18 1,166 12:50 17:39 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,680 40,415 27,280 4,200 84,575 100,335
28,180 16,175 19,735 8,305 72,395 82,961
22,455 25,925 16,920 3,235 68,535 81,506
24,495 22,055 8,825 2,575 57,950 64,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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