AoeStats
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Black Forest

511797985Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 78m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1516
+18
🇪🇸 Ethiopians · Spain
1491
+20
vs
🇩🇪 Lithuanians · Germany
1559
-19
🇩🇪 Inca · Germany
1558
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 4,743 12:27 19:44 33:34 ⛏ Fish Boom FC
51 4,041 12:55 17:30 33:33 ⛏ Fast Castle
43 3,346 9:22 19:35 29:41 ⛏ Fish Boom FC
41 3,233 15:31 22:08 33:49 ⚔ Drush into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,165 69,474 28,350 4,165 154,154 160,895
77,010 43,744 20,080 5,975 146,809 156,409
51,625 25,795 24,545 6,390 108,355 141,642
43,875 40,165 11,070 3,145 98,255 106,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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