AoeStats
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Black Forest

511790366Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1543
+16
🇩🇪 Tatars · Germany
1542
+16
vs
🇨🇭 Mongols · Switzerland
1589
-17
🇹🇷 Britons · Türkiye
1510
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,544 13:46 19:35 38:15 ⛏ Fish Boom FC
49 2,544 12:02 21:21 40:12 ⚔ M@A into Fish Boom FC
49 2,532 20:11 27:26 39:54 ⛏ Fish Boom into Galleys FC
36 1,843 11:56 22:18 37:55 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,785 31,892 11,765 6,210 74,652 76,653
26,165 17,597 13,280 2,810 59,852 66,516
19,315 23,035 15,050 1,265 58,665 67,501
22,035 17,486 16,495 1,530 57,546 60,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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