AoeStats
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Arena

509727161Analyzed
2v2 RM · 15d ago on Sep 27, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
835
+16
🇨🇦 Vietnamese · Canada
829
+16
vs
🇨🇭 Bohemians · Switzerland
842
-17
🇮🇳 Mongols · India
817
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,130 10:34 16:54 30:10 ⛏ Fast Castle
36 1,990 11:26 15:41 32:04 ⛏ Fast Castle
22 1,215 10:33 15:55 33:00 ⛏ Fast Castle
19 1,057 11:29 18:16 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,440 22,915 11,305 1,650 67,310 68,815
35,605 12,622 12,715 3,550 64,492 79,407
25,060 22,269 10,995 865 59,189 69,252
21,135 24,645 10,590 2,420 58,790 74,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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