AoeStats
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Black Forest

509470962Analyzed
2v2 RM · 21d ago on Sep 26, 2026· 78m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khmer · Norway
872
+15
🇳🇴 Gurjaras · Norway
824
+17
vs
🇨🇦 Turks · Canada
851
-16
🇨🇦 Japanese · Canada
843
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,840 15:04 18:59 34:42 ⛏ Fish Boom FC
34 2,638 14:09 18:28 34:49 ⛏ Fish Boom FC
26 2,016 12:12 15:50 29:07 ⛏ Fast Castle
18 1,447 12:46 22:47 40:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,000 41,640 36,940 4,860 146,440 150,970
57,980 28,262 35,925 3,655 125,822 138,303
47,230 31,306 38,620 5,480 122,636 124,768
27,740 31,027 17,240 4,855 80,862 128,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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