AoeStats
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Fortress

509456721Analyzed
2v2 RM · 22d ago on Sep 26, 2026· 59m 8s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Goths · Serbia
819
+18
🇷🇸 Bohemians · Serbia
819
+18
vs
🇨🇦 Danes · Canada
869
-18
🇨🇦 Mongols · Canada
861
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,641 7:49 12:33 28:12 ⛏ Fast Castle
26 1,528 9:19 13:44 35:20 ⛏ Fast Castle
18 1,044 8:14 17:49 31:47 ⛏ Fast Castle
18 1,043 8:35 14:13 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,835 35,430 23,365 3,550 99,180 113,362
25,230 22,380 17,475 2,250 67,335 74,514
20,145 29,240 13,635 3,265 66,285 77,932
24,630 22,295 14,080 4,000 65,005 80,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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