AoeStats
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Arena

511787570Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 54m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇪 Danes · Réunion
1006
+16
🇧🇾 Turks · Belarus
980
+17
🇨🇭 Celts · Switzerland
957
+17
vs
🇨🇳 Bohemians · China
1000
-51
🇭🇰 Jurchens · Hong Kong SAR China
999
-17
🇪🇨 Georgians · Ecuador
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,485 12:38 16:38 34:55 ⛏ Fast Castle
36 1,923 10:43 14:35 33:31 ⛏ Fast Castle
29 1,546 12:43 16:49 38:00 ⛏ Fast Castle
24 1,295 10:53 15:24 29:20 ⛏ Fast Castle
15 792 9:58 15:31 — ⛏ Fast Castle
7 399 11:38 22:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,495 12,210 19,145 950 69,800 76,539
31,235 12,775 9,180 2,350 55,540 62,799
24,145 23,885 2,780 3,050 53,860 64,335
21,575 15,975 13,830 1,000 52,380 53,886
7,100 5,370 2,720 950 16,140 17,807
3,450 1,840 200 965 6,455 7,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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