AoeStats
← 神圣罗马帝国 | Holy Roman

African Clearing

512911141Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Varangians · Japan
1267
+10
🇹🇼 Georgians · Taiwan
1259
+11
1195
+13
🇯🇵 Magyars · Japan
1192
+13
vs
🇳🇴 Varangians · Norway
1152
-12
1147
-12
🇪🇸 Poles · Spain
1137
-12
🇹🇼 Shu · Taiwan
1110
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,951 14:33 18:32 41:12 ⛏ Fish Boom FC
39 1,746 15:15 20:01 — ⛏ Fish Boom FC
35 1,566 13:27 18:09 33:10 ⛏ Fast Castle
30 1,321 13:34 17:28 43:13 ⛏ Fast Castle
22 996 12:14 24:48 — ⚔ Scout Rush
22 968 13:44 19:07 35:33 ⛏ Fast Castle
16 730 14:10 21:43 29:31 ◆ FC into Fast Imp
15 675 13:59 32:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,445 21,872 10,770 4,300 60,387 67,705
13,210 13,209 9,455 3,055 38,929 42,944
12,380 10,089 6,615 2,770 31,854 34,601
10,790 10,373 6,175 1,815 29,153 40,100
14,420 8,692 2,495 1,430 27,037 30,285
9,840 8,443 2,000 1,075 21,358 24,385
10,365 7,990 745 1,250 20,350 22,389
7,590 5,355 1,640 525 15,110 16,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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