AoeStats
← 神圣罗马帝国 | Holy Roman

African Clearing

512650541Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 65m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1517
+5
🇬🇧 Spanish · United Kingdom
1357
+10
🇬🇧 Romans · United Kingdom
1094
+20
🇬🇧 Cumans · United Kingdom
1014
+23
vs
🇨🇳 Spanish · China
1245
-16
🇫🇷 Magyars · France
1222
-15
1209
-14
🇧🇪 Burgundians · Belgium
1184
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,603 13:51 18:06 57:39 ⛏ Fast Castle
47 3,073 16:52 23:07 46:40 ⛏ Fast Castle
38 2,494 12:47 23:16 39:29 ⛏ Fast Castle
35 2,286 12:43 17:04 34:35 ⛏ Fast Castle
31 2,039 14:37 18:15 38:44 ⛏ Fast Castle
29 1,900 13:47 19:05 38:09 ⛏ Fast Castle
22 1,466 15:21 20:02 39:22 ⛏ Fast Castle
18 1,156 12:41 18:10 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,800 29,602 10,835 3,800 103,037 118,037
23,620 33,265 14,020 4,510 75,415 80,227
22,525 23,222 13,255 10,590 69,592 120,441
15,430 26,752 23,720 2,900 68,802 86,990
33,400 16,422 8,900 2,615 61,337 62,806
15,800 19,544 11,930 1,500 48,774 55,140
14,155 20,154 9,705 2,565 46,579 50,817
11,160 6,125 4,900 1,800 23,985 26,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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