AoeStats
← 神圣罗马帝国 | Holy Roman

Arena

512638096Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 48m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1268
+13
1193
+16
🇻🇳 Khmer · Vietnam
1159
+18
🇹🇷 Magyars · Türkiye
1109
+21
vs
🇦🇺 Celts · Australia
1208
-17
🇨🇳 Byzantines · China
1200
-17
🇨🇳 Mongols · China
1199
-17
🇦🇺 Magyars · Australia
1196
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,970 10:59 15:49 35:16 ⛏ Fast Castle
41 2,002 11:00 14:45 37:31 ⛏ Fast Castle
40 1,915 10:09 14:42 31:06 ⛏ Fast Castle
36 1,733 9:33 13:37 29:08 ⛏ Fast Castle
36 1,735 12:19 16:24 34:13 ⛏ Fast Castle
28 1,349 13:33 17:39 34:38 ⛏ Fast Castle
20 952 11:16 15:29 39:48 ⛏ Fast Castle
15 735 10:37 14:38 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,275 17,030 11,850 4,950 76,105 85,682
25,360 23,540 16,355 5,050 70,305 78,613
22,895 19,150 12,690 4,125 58,860 68,251
23,360 13,660 14,920 4,250 56,190 63,608
20,295 21,175 12,420 1,605 55,495 58,178
23,855 22,705 5,460 880 52,900 58,429
18,430 15,495 15,720 2,505 52,150 52,726
10,015 8,160 3,210 905 22,290 25,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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