AoeStats
← 神圣罗马帝国 | Holy Roman

Yucatan

510721520Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 59m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1324
+12
🇦🇺 Vikings · Australia
1243
+16
🇮🇹 Mongols · Italy
1242
+16
🇹🇼 Spanish · Taiwan
1229
+16
🇹🇷 Mongols · Türkiye
1324
-18
🇨🇴 Hindustanis · Colombia
1278
-17
🇨🇦 Japanese · Canada
1182
-13
🇦🇺 Mongols · Australia
1161
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,925 12:04 30:19 41:34 ⚔ Archers into Fish Boom into Skirms
45 2,684 10:07 22:05 37:07 ⚔ Scout Rush
42 2,540 10:03 16:49 31:14 ⛏ Fast Castle
37 2,210 10:45 14:27 30:31 ⛏ Fast Castle
36 2,143 10:37 18:41 44:37 ⚔ FC into Archers
35 2,084 11:08 15:49 40:56 ⛏ Fast Castle
27 1,596 10:52 14:59 30:55 ⛏ Fast Castle
21 1,263 10:14 32:58 52:12 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,575 41,809 32,270 7,245 106,899 127,733
43,865 20,198 25,240 5,820 95,123 103,560
39,290 14,875 26,055 6,600 86,820 95,334
40,880 25,023 14,375 6,415 86,693 92,696
42,705 19,161 13,215 7,505 82,586 93,889
27,275 21,250 17,670 4,940 71,135 103,953
20,820 24,166 6,090 2,785 53,861 59,098
12,640 10,079 5,355 1,355 29,429 31,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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