AoeStats
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Oasis

515744009Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 58m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Sicilians · Sweden
1158
+15
🇸🇪 Franks · Sweden
1134
+15
vs
🇩🇪 Inca · Germany
1132
-15
🇩🇪 Franks · Germany
1129
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,624 10:29 19:26 33:26 ⛏ Fast Castle
58 3,415 9:40 20:55 34:52 ⚔ Scout Rush
45 2,663 10:01 17:03 30:46 ⛏ Fast Castle
34 1,969 11:24 17:20 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,745 25,296 10,685 2,685 72,411 75,214
33,215 21,552 12,445 3,265 70,477 76,170
31,850 21,813 9,960 6,440 70,063 84,600
25,265 16,274 10,895 2,185 54,619 58,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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