AoeStats
← Pawel

Yucatan

511589054Analyzed
3v3 RM · 8d ago on Oct 5, 2026· 88m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Celts · Greece
670
+19
🇰🇿 Britons · Kazakhstan
645
+20
🇬🇷 Franks · Greece
642
+20
vs
🇧🇪 Saxons · Belgium
740
-20
🇧🇪 Vikings · Belgium
734
-21
🇧🇪 Varangians · Belgium
697
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 1,343 14:11 19:15 33:47 ⛏ Fast Castle
15 1,343 13:51 28:10 43:27 ⚔ Scout Rush
15 1,306 14:06 26:33 42:34
15 1,351 12:43 20:46 45:16 ⛏ Fast Castle
15 1,328 14:40 26:07 42:32 ⚔ Scout Rush
9 841 12:08 23:51 40:01 ⚔ M@A FC into Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
46,550 28,119 30,660 4,270 109,599 123,379
52,760 19,635 25,560 5,290 103,245 118,242
44,425 28,130 21,950 7,830 102,335 125,394
29,410 34,592 27,850 5,975 97,827 105,616
33,485 28,580 19,675 7,430 89,170 96,820
31,285 17,400 18,980 3,400 71,065 78,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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