AoeStats
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African Clearing

513242171Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1521
+11
🇦🇺 Vietnamese · Australia
1504
+12
🇬🇧 Varangians · United Kingdom
1503
+12
🇺🇸 Turks · United States
1342
+18
vs
🇬🇧 Varangians · United Kingdom
1461
-15
🇹🇼 Persians · Taiwan
1433
-14
🇪🇸 Spanish · Spain
1377
-12
🇺🇸 Huns · United States
1377
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,190 12:39 16:18 35:50 ⚔ FC into Towers
60 3,173 14:15 18:49 39:14 ⛏ Fast Castle
46 2,403 13:01 16:52 37:44 ⛏ Fast Castle
37 1,957 12:54 17:15 38:21 ⛏ Fast Castle
35 1,824 12:49 25:44 37:37 ⚔ Archer Rush
33 1,748 12:46 16:30 33:07 ⛏ Fast Castle
29 1,549 16:05 27:42 40:46 ⛏ Fast Castle
25 1,333 12:23 23:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,340 24,053 13,700 1,375 72,468 73,485
32,680 17,010 15,320 2,470 67,480 70,632
13,700 22,843 15,705 950 53,198 61,553
19,550 12,785 11,785 2,250 46,370 51,112
23,275 12,557 7,655 2,650 46,137 51,305
21,040 14,001 3,990 2,545 41,576 45,696
11,865 8,637 3,660 2,995 27,157 29,263
11,750 9,593 2,780 790 24,913 26,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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