AoeStats
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Nomad

513102214Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 53m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1321
+18
1306
+19
🇨🇱 Khmer · Chile
1304
+19
🇻🇳 Huns · Vietnam
1300
+19
vs
🇺🇸 Saxons · United States
1434
-21
🇺🇸 Cumans · United States
1369
-19
🇺🇸 Turks · United States
1342
-18
🇨🇳 Danes · China
1327
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,176 14:42 18:40 36:38 ⛏ Fish Boom FC
50 2,671 12:43 19:38 39:10 ⛏ Fish Boom FC
46 2,446 15:25 28:30 48:08 ⚔ Fish Boom into M@A
39 2,064 13:53 17:57 38:44 ⛏ Fish Boom FC
33 1,779 13:07 24:49 38:11 ⚔ Fish Boom into Scouts
33 1,779 14:13 19:23 43:37 ⛏ Fast Castle
27 1,455 13:47 17:49 38:01 ⚔ Fish Boom into Scouts FC
6 341 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
24,810 21,780 17,295 3,815 67,700 80,508
30,420 19,156 14,125 2,020 65,721 69,969
19,220 24,675 16,240 3,725 63,860 66,773
27,020 14,232 10,740 3,390 55,382 58,086
21,340 11,440 9,000 1,900 43,680 63,375
15,245 17,495 4,925 4,350 42,015 47,673
13,500 18,525 5,720 3,100 40,845 49,336
800 780 60 100 1,740 1,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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