AoeStats
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Arena

510762362Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 68m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Portuguese · Vietnam
749
+18
🇬🇧 Britons · United Kingdom
710
+35
796
-19
🇫🇷 Goths · France
792
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 2,090 12:24 28:56 44:38 ⚔ Scout Rush
26 1,768 12:28 26:00 42:02 ⚔ Drush into Skirms into Archers
16 1,072 13:19 18:20 36:30 ⛏ Fast Castle
16 1,114 10:46 19:09 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,245 39,780 20,860 935 95,820 124,947
38,570 10,250 18,850 2,800 70,470 72,472
14,900 24,825 21,950 6,150 67,825 91,839
19,970 20,415 6,745 1,350 48,480 52,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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