AoeStats
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Black Forest

510301220Analyzed
2v2 RM · 4d ago on Sep 30, 2026· 52m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Romans · Vietnam
735
+14
🇲🇳 Franks · Mongolia
724
+15
🇪🇸 Byzantines · Spain
755
-17
🇹🇷 Muisca · Türkiye
633
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,637 11:33 19:59 36:16 ⛏ Fast Castle
21 1,097 12:25 21:18 34:20 ⛏ Fast Castle
17 881 11:52 21:01 34:26 ⛏ Fast Castle
16 826 12:43 22:47 27:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,895 31,106 17,425 1,675 83,101 90,915
19,600 20,635 14,680 2,405 57,320 67,854
23,250 15,360 11,345 3,820 53,775 78,068
19,030 15,652 11,445 1,580 47,707 62,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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