AoeStats
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Black Forest

515496795Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 35m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
1125
+17
🇮🇳 Ethiopians · India
1115
+17
🇮🇳 Franks · India
1004
+23
vs
🇬🇧 Saracens · United Kingdom
1186
-21
🇩🇪 Britons · Germany
1138
-19
🇬🇧 Bohemians · United Kingdom
1110
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,317 11:17 15:28 30:26 ⛏ Fast Castle
26 926 11:17 15:07 29:34 ⛏ Fast Castle
18 625 15:58 20:09 — ⛏ Fast Castle
17 596 11:04 16:36 34:14 ⛏ Fast Castle
0 14 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,375 17,264 9,310 1,850 41,799 44,955
13,230 8,832 6,340 2,330 30,732 31,584
9,825 7,420 3,365 2,250 22,860 30,103
5,475 5,405 655 2,220 13,755 13,749
0 0 0 0 0 361
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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