AoeStats
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Arena

512014852Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 81m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bengalis · Italy
1353
+13
🇬🇷 Mongols · Greece
1333
+14
🇩🇪 Ethiopians · Germany
1330
+14
🇺🇸 Italians · United States
1287
+15
vs
🇮🇳 Mongols · India
1317
-16
🇧🇩 Franks · Bangladesh
1287
-14
🇩🇪 Dravidians · Germany
1278
-14
🇧🇩 Saracens · Bangladesh
1238
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 3,381 12:03 16:01 29:35 ⛏ Fast Castle
41 3,361 11:37 15:44 27:47 ⛏ Fast Castle
36 2,949 10:39 15:27 28:39 ⛏ Fast Castle
32 2,592 9:54 13:42 28:54 ⛏ Fast Castle
30 2,458 10:30 15:47 34:28 ⛏ Fast Castle
29 2,393 11:24 15:28 29:05 ⛏ Fast Castle
26 2,129 10:49 14:47 28:22 ⛏ Fast Castle
19 1,528 11:28 16:11 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,605 28,845 26,355 2,900 164,705 176,495
76,980 46,535 33,925 4,950 162,390 171,401
86,545 46,860 22,290 3,795 159,490 163,992
74,690 42,245 28,355 7,575 152,865 161,417
54,805 49,240 27,160 2,415 133,620 157,513
47,585 36,568 18,305 5,340 107,798 135,343
30,895 29,130 28,050 5,960 94,035 134,758
20,080 26,142 9,030 3,590 58,842 59,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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