AoeStats
← Valhalla9

Arena

511664751Analyzed
4v4 RM · 24d ago on Oct 6, 2026· 79m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Vietnamese · Indonesia
1359
+14
🇨🇦 Saxons · Canada
1326
+15
🇺🇾 Berbers · Uruguay
1300
+16
🇺🇸 Gurjaras · United States
1282
+17
vs
🇺🇸 Persians · United States
1433
-20
🇲🇽 Portuguese · Mexico
1302
-15
🇺🇸 Ethiopians · United States
1286
-15
🇺🇸 Gurjaras · United States
1223
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,713 10:35 14:34 29:53 ⛏ Fast Castle
42 3,292 9:57 14:48 29:03 ⛏ Fast Castle
40 3,205 10:29 14:45 29:59 ⛏ Fast Castle
34 2,706 10:16 15:42 34:40 ⛏ Fast Castle
33 2,576 9:58 27:09 44:47 ⚔ Archer Rush
29 2,295 11:21 16:24 32:30 ⛏ Fast Castle
27 2,169 11:41 15:39 35:47 ⛏ Fast Castle
22 1,747 9:42 14:48 28:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,470 37,615 26,570 5,500 147,155 160,223
46,465 36,471 51,295 4,150 138,381 149,605
48,230 53,830 19,365 6,900 128,325 148,373
55,875 25,410 26,935 2,860 111,080 118,981
43,950 39,295 21,665 2,900 107,810 115,961
40,010 49,825 9,355 3,100 102,290 117,121
46,820 42,953 6,720 1,065 97,558 100,682
38,980 26,205 19,200 2,410 86,795 89,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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