AoeStats
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African Clearing

511563990Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 80m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1270
+19
🇺🇸 Aztecs · United States
1248
+20
🇭🇰 Italians · Hong Kong SAR China
1224
+21
🇲🇽 Poles · Mexico
1195
+21
vs
🇨🇳 Magyars · China
1347
-21
🇨🇳 Mapuche · China
1347
-21
🇨🇴 Chinese · Colombia
1326
-20
🇨🇳 Varangians · China
1296
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 4,299 14:32 19:07 37:31 ⛏ Fast Castle
47 3,796 14:24 20:16 36:03 ⛏ Fish Boom FC
46 3,719 11:27 19:53 40:09 ⚔ Scout Rush
39 3,100 12:55 32:57 59:08 ⚔ Scout Rush
34 2,736 14:28 18:42 30:39 ⛏ Fast Castle
25 1,977 14:05 21:32 40:50 ⚔ Scout Rush
22 1,742 12:44 21:53 — ⚔ Archer Rush
21 1,690 13:23 19:31 51:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,920 30,246 32,765 2,850 138,781 139,268
49,430 40,301 36,980 6,705 133,416 135,331
42,880 34,857 17,935 6,050 101,722 105,148
33,970 29,485 19,010 4,300 86,765 93,114
32,270 17,860 21,460 5,900 77,490 85,305
30,675 17,258 19,225 4,525 71,683 93,222
42,710 19,072 4,320 4,910 71,012 76,513
5,520 6,819 3,740 1,050 17,129 20,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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