AoeStats
← Valhalla9

Black Forest

508063749Analyzed
4v4 RM · 2mo ago on Sep 20, 2026· 17m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malay · Taiwan
1375
+12
🇨🇳 Georgians · China
1358
+12
🇪🇸 Khmer · Spain
1325
+14
🇨🇳 Italians · China
1273
+17
vs
🇧🇦 Huns · Bosnia & Herzegovina
1286
-14
🇦🇷 Persians · Argentina
1281
-14
🇺🇸 Bohemians · United States
1280
-14
🇹🇷 Japanese · Türkiye
1267
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 823 9:06 — — ⚔ Tower Rush
38 669 12:09 15:55 — ⛏ Fish Boom FC
34 592 10:38 — — ⚔ M@A into Archers
32 565 11:10 15:25 — ⛏ Fast Castle
29 511 13:47 — — ⛏ Fish Boom FC
28 496 10:27 14:51 — ⛏ Fast Castle
18 318 11:43 16:01 — ⛏ Fast Castle
16 271 13:56 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,140 3,210 250 100 7,700 7,922
3,025 3,072 250 0 6,347 6,864
3,495 2,190 350 0 6,035 6,403
3,475 1,962 250 285 5,972 6,372
2,950 2,764 250 0 5,964 6,181
3,475 1,238 250 650 5,613 6,524
2,850 925 440 0 4,215 4,467
2,150 938 100 875 4,063 4,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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