AoeStats
← Valhalla9

Black Forest

507995367Analyzed
4v4 RM · 1mo ago on Sep 20, 2026· 6m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1265
+15
🇫🇷 Sicilians · France
1251
+16
🇳🇱 Mongols · Netherlands
1232
+16
🇭🇺 Maya · Hungary
1228
+17
vs
🇻🇳 Bohemians · Vietnam
1294
-18
🇨🇳 Teutons · China
1271
-17
🇻🇳 Celts · Vietnam
1215
-15
🇻🇳 Turks · Vietnam
1193
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 447 — — —
50 334 — — —
45 298 — — —
43 287 — — —
42 282 — — —
40 268 — — —
39 261 — — —
25 164 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 348 50 0 1,698 1,658
1,050 486 50 0 1,586 1,512
1,250 250 0 0 1,500 1,695
950 197 0 0 1,147 1,181
1,100 0 0 0 1,100 1,460
700 350 0 0 1,050 1,097
700 175 0 0 875 1,242
450 0 0 0 450 468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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