AoeStats
← Valhalla9

Nomad

507524328Analyzed
4v4 RM · 2mo ago on Sep 18, 2026· 76m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1175
+18
🇪🇸 Muisca · Spain
1164
+19
🇸🇪 Japanese · Sweden
1158
+19
🇲🇽 Aztecs · Mexico
1133
+20
vs
🇵🇱 Persians · Poland
1266
-21
🇺🇸 Italians · United States
1255
-20
🇨🇴 Tupi · Colombia
1224
-19
🇭🇰 Inca · Hong Kong SAR China
1149
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 4,058 15:48 21:36 40:17 ⚔ Fish Boom into Champis FC
38 2,860 14:16 18:15 32:25 ⛏ Fish Boom FC
28 2,156 15:24 19:45 42:49 ⛏ Fast Castle
26 1,945 13:03 23:28 38:27 ⚔ Fish Boom into Scouts
20 1,513 14:25 20:20 39:49 ⛏ Fish Boom FC
19 1,435 14:23 19:32 37:39 ⛏ Fish Boom FC
14 1,050 15:13 20:10 37:09 ⛏ Fish Boom FC
14 1,069 13:45 21:46 60:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
59,270 49,357 19,350 6,655 134,632 142,059
52,525 19,365 50,555 8,890 131,335 144,623
52,500 53,800 10,350 8,430 125,080 134,341
19,725 36,761 25,815 5,330 87,631 99,528
40,060 22,600 11,085 5,495 79,240 79,470
16,555 27,715 20,210 5,860 70,340 81,269
20,470 17,083 10,295 2,350 50,198 56,045
6,845 7,040 1,425 750 16,060 18,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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