AoeStats
← Valhalla9

Black Forest

505921079Analyzed
4v4 RM · 2mo ago on Sep 11, 2026· 7m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Spanish · Japan
1235
+14
🇺🇸 Mongols · United States
1234
+14
🇧🇷 Burmese · Brazil
1209
+14
🇨🇳 Saracens · China
1199
+15
vs
🇺🇸 Italians · United States
1205
-15
🇭🇰 Britons · Hong Kong SAR China
1199
-15
🇹🇷 Bohemians · Türkiye
1184
-14
🇺🇸 Franks · United States
1159
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 355 — — —
46 330 — — —
45 319 — — —
40 288 — — —
35 252 — — —
33 237 — — —
16 115 — — —
12 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 250 0 0 1,600 1,920
1,450 85 50 0 1,585 1,542
1,350 116 50 0 1,516 1,638
750 225 0 0 975 1,222
750 173 50 0 973 780
750 150 50 0 950 967
650 250 50 0 950 1,184
550 125 0 0 675 585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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