AoeStats
← Valhalla9

Arena

505258666Analyzed
4v4 RM · 2mo ago on Sep 8, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1341
+14
🇹🇼 Celts · Taiwan
1314
+15
🇭🇰 Britons · Hong Kong SAR China
1242
+17
🇺🇸 Portuguese · United States
1217
+18
vs
🇺🇸 Mapuche · United States
1328
-18
🇪🇸 Bengalis · Spain
1286
-16
🇺🇸 Britons · United States
1273
-16
🇺🇸 Celts · United States
1240
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,486 8:44 13:27 38:02 ⛏ Fast Castle
39 1,793 10:12 14:53 27:58 ⛏ Fast Castle
37 1,695 10:53 14:55 30:50 ⛏ Fast Castle
35 1,598 10:05 14:50 — ⛏ Fast Castle
32 1,481 11:29 15:24 29:55 ⛏ Fast Castle
32 1,458 11:04 16:50 31:50 ⛏ Fast Castle
31 1,432 10:55 14:38 26:52 ⛏ Fast Castle
27 1,258 10:01 13:46 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,325 31,447 21,915 1,630 70,317 81,534
20,925 26,885 15,635 3,600 67,045 77,640
22,600 30,860 10,270 1,750 65,480 75,951
23,655 19,735 11,055 4,400 58,845 61,864
20,305 17,355 11,430 3,700 52,790 61,083
25,715 16,305 5,725 1,250 48,995 52,483
6,650 12,856 7,335 0 26,841 35,674
6,465 9,265 2,220 2,095 20,045 24,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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