AoeStats
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Black Forest

505245197Analyzed
4v4 RM · 2mo ago on Sep 8, 2026· 57m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1203
+14
🇸🇪 Bohemians · Sweden
1201
+14
🇹🇼 Slavs · Taiwan
1178
+15
🇨🇦 Chinese · Canada
1173
+15
vs
🇨🇳 Bohemians · China
1184
-15
🇻🇳 Vietnamese · Vietnam
1165
-15
🇨🇳 Goths · China
1139
-14
🇨🇳 Khmer · China
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,055 10:54 15:15 30:49 ⛏ Fast Castle
33 1,895 11:23 15:00 28:15 ⛏ Fast Castle
32 1,856 12:00 16:28 30:26 ⛏ Fast Castle
30 1,740 11:22 20:38 28:22 ⚔ M@A FC
27 1,564 11:50 17:42 32:36 ⛏ Fast Castle
21 1,209 12:40 15:28 33:36 ⛏ Fast Castle
18 1,021 11:47 16:10 31:07 ⛏ Fast Castle
13 768 11:51 16:17 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,885 38,290 17,810 1,250 96,235 138,984
36,800 31,135 20,815 3,770 92,520 104,472
40,545 20,628 21,050 2,250 84,473 113,241
36,330 25,335 13,030 1,040 75,735 110,596
32,790 14,250 13,190 2,115 62,345 77,602
14,575 18,283 14,430 2,985 50,273 59,202
18,635 21,695 7,060 1,070 48,460 53,152
10,235 15,003 5,925 1,890 33,053 34,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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