AoeStats
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Arabia

510706232Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 82m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1045
+14
🇹🇼 Varangians · Taiwan
1000
+48
🇨🇳 Magyars · China
977
+16
🇫🇷 Franks · France
976
+17
🇦🇺 Celts · Australia
1054
-19
🇦🇷 Aztecs · Argentina
1022
-17
🇭🇷 Britons · Croatia
1001
-16
🇳🇿 Berbers · New Zealand
886
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 3,506 11:10 15:33 32:22 ⛏ Fast Castle
42 3,472 11:10 21:11 37:14 ⚔ Archer Rush
29 2,413 10:09 23:35 37:45 ⚔ Scout Rush
28 2,273 10:56 20:50 39:57 ⚔ Drush FC into Skirms
21 1,735 10:37 22:08 44:14 ⚔ Archer Rush
19 1,561 12:09 20:13 32:53 ⛏ Fast Castle
17 1,429 11:14 20:31 37:39 ⚔ Skirmisher Rush
4 329 10:40 22:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,030 43,920 26,055 1,955 117,960 127,138
38,550 33,000 38,575 3,050 113,175 120,838
46,420 33,400 26,740 3,540 110,100 120,528
39,090 35,725 18,605 2,505 95,925 107,189
50,325 21,575 15,325 4,150 91,375 108,538
25,200 26,689 27,940 5,750 85,579 95,394
22,990 25,281 6,865 3,725 58,861 62,335
6,790 5,560 1,125 800 14,275 17,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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