AoeStats
← Shaun

Arena

513471698Analyzed
4v4 RM · 7d ago on Oct 13, 2026· 102m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bulgarians · Romania
736
+25
🇨🇿 Spanish · Czechia
734
+14
🇺🇸 Poles · United States
727
+15
🇺🇸 Persians · United States
680
+26
vs
🇬🇧 Varangians · United Kingdom
732
-16
🇿🇦 Chinese · South Africa
709
-30
🇪🇸 Turks · Spain
708
-15
🇿🇦 Japanese · South Africa
643
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 3,120 13:52 26:07 37:21 ⛏ Fast Castle
24 2,511 11:32 24:10 35:20 ⛏ Fast Castle
20 2,105 14:26 27:46 38:26 ⛏ Fast Castle
19 1,936 13:50 24:57 41:33 ⛏ Fast Castle
18 1,836 12:44 20:08 62:51 ⛏ Fast Castle
17 1,769 12:32 31:49 38:07 ⚔ Archer Rush
13 1,373 10:19 21:12 36:16 ⚔ FC into Skirms
8 802 13:41 27:52 45:33 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,810 65,815 33,390 2,735 156,750 223,100
52,750 40,530 24,225 5,905 123,410 126,419
36,440 48,174 17,085 3,910 105,609 112,892
47,265 21,965 26,715 4,625 100,570 118,118
37,115 20,505 31,515 4,530 93,665 102,294
37,675 17,755 14,670 4,200 74,300 161,595
33,010 18,268 12,510 5,630 69,418 81,653
15,265 11,906 7,250 110 34,531 50,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.