AoeStats
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Fortress

510075858Analyzed
4v4 RM · 20d ago on Sep 29, 2026· 56m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Burgundians · Poland
945
+13
🇦🇷 Saracens · Argentina
916
+14
🇦🇺 Malians · Australia
909
+15
🇬🇧 Danes · United Kingdom
798
+19
vs
🇹🇼 Byzantines · Taiwan
896
-30
🇫🇷 Bohemians · France
875
-15
🇦🇷 Cumans · Argentina
869
-15
🇳🇿 Bulgarians · New Zealand
865
-23
Player eAPM Actions Feudal Castle Imperial Opening
25 1,429 7:47 12:53 31:44 ⛏ Fast Castle
25 1,434 6:39 10:51 29:13 ⛏ Fast Castle
24 1,335 7:35 13:35 44:08 ⛏ Fast Castle
18 993 6:40 16:57 27:09 ⛏ Fast Castle
13 760 7:15 19:53 — ⚔ FC into Scouts
9 492 9:36 14:50 26:39 ⛏ Fast Castle
9 526 10:29 19:37 25:23 ⚔ Drush FC into Archers into Fast Imp
8 463 7:45 15:09 23:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,575 20,265 16,260 3,710 69,810 78,494
25,145 8,430 25,170 4,200 62,945 79,781
30,155 17,885 7,180 1,050 56,270 67,467
21,895 14,765 13,135 3,000 52,795 61,046
17,945 13,710 8,430 3,025 43,110 44,035
13,445 14,935 3,070 300 31,750 36,510
13,295 4,510 7,400 2,050 27,255 31,628
9,825 6,372 2,505 1,570 20,272 28,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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