AoeStats
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Arena

513163471Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 56m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
626
+15
🇨🇳 Khmer · China
537
+19
vs
🇨🇳 Chinese · China
619
-18
🇹🇼 Gurjaras · Taiwan
581
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,682 9:21 13:30 — ⛏ Fast Castle
18 999 11:22 15:17 40:01 ⛏ Fast Castle
15 824 11:11 19:44 38:56 ⛏ Fast Castle
6 356 10:47 25:08 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,140 19,205 7,780 4,265 59,390 70,852
27,615 12,663 10,530 5,615 56,423 64,146
21,325 13,490 12,405 2,150 49,370 50,530
5,185 5,195 680 850 11,910 14,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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