AoeStats
← 菜就怪隊友

Black Forest

516263308Analyzed
4v4 RM · 12d ago on Oct 25, 2026· 24m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1398
+15
1378
+16
🇹🇼 Spanish · Taiwan
1338
+17
1337
+17
vs
🇪🇸 Magyars · Spain
1397
-17
🇨🇴 Saracens · Colombia
1369
-16
🇸🇪 Franks · Sweden
1363
-16
🇨🇦 Khmer · Canada
1363
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,179 10:28 13:46 — ⛏ Fast Castle
36 880 15:54 19:56 — ⛏ Fast Castle
32 780 10:46 14:19 — ⛏ Fast Castle
32 799 11:06 16:06 — ⛏ Fast Castle
31 773 10:28 14:29 — ⛏ Fast Castle
30 750 12:11 22:04 — ⚔ Archer Rush
29 703 14:56 18:58 — ⛏ Fast Castle
19 468 11:27 15:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,750 8,250 450 600 18,050 18,168
6,880 5,465 1,325 300 13,970 14,635
7,125 5,170 250 485 13,030 14,920
6,025 5,115 350 300 11,790 14,859
6,375 2,952 1,250 0 10,577 12,638
4,150 2,147 1,110 965 8,372 9,046
4,625 2,743 325 660 8,353 9,232
3,650 2,305 550 780 7,285 7,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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