AoeStats
← 菜就怪隊友

Arena

516227580Analyzed
4v4 RM · 12d ago on Oct 25, 2026· 65m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Teutons · South Korea
1381
+16
1362
+16
🇨🇳 Persians · China
1345
+17
🇹🇼 Britons · Taiwan
1322
+18
vs
🇫🇮 Aztecs · Finland
1384
-17
🇫🇮 Huns · Finland
1371
-17
🇫🇮 Dravidians · Finland
1363
-17
🇫🇮 Vikings · Finland
1359
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,529 10:22 14:27 28:58 ⛏ Fast Castle
51 3,339 11:13 14:53 28:04 ⛏ Fast Castle
51 3,288 10:25 14:18 27:37 ⛏ Fast Castle
51 3,294 10:30 17:29 29:30 ⛏ Fast Castle
50 3,281 11:30 15:13 31:03 ⛏ Fast Castle
48 3,139 10:18 15:17 36:49 ⛏ Fast Castle
41 2,641 10:46 14:44 33:30 ⛏ Fast Castle
41 2,653 11:06 15:39 27:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,460 29,270 38,475 4,775 142,980 146,582
58,520 48,358 25,485 4,090 136,453 139,351
44,335 39,490 36,860 1,825 122,510 149,652
36,880 40,825 21,850 4,855 104,410 116,920
52,705 36,235 10,180 4,955 104,075 111,365
16,150 36,330 31,025 1,800 85,305 111,928
24,745 25,151 30,990 1,170 82,056 88,475
15,650 22,375 15,330 5,445 58,800 76,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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