AoeStats
← 菜就怪隊友

Pilgrims

516222589Analyzed
4v4 RM · 12d ago on Oct 25, 2026· 34m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1344
+11
🇹🇼 Japanese · Taiwan
1342
+11
🇹🇼 Romans · Taiwan
1321
+12
🇹🇼 Koreans · Taiwan
1310
+12
vs
🇲🇪 Mongols · Montenegro
1265
-13
🇲🇪 Malians · Montenegro
1260
-12
🇲🇪 Lithuanians · Montenegro
1212
-11
🇲🇪 Vietnamese · Montenegro
1190
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 1,745 10:49 15:04 — ⛏ Fish Boom into Fire Galleys FC
45 1,554 10:25 17:49 — ⛏ Fish Boom FC
38 1,320 11:07 14:56 — ⛏ Fish Boom FC
35 1,213 10:44 18:53 32:05 ⛏ Fish Boom into Fire Galleys FC
28 961 11:13 19:04 32:22 ⛏ Fish Boom FC
25 879 12:48 20:33 — ⛏ Fish Boom into Fire Galleys FC
24 819 10:13 15:49 — ⛏ Fish Boom FC
18 610 12:07 20:03 27:05 ⛏ Fish Boom into Galleys FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
7,550 14,235 4,585 2,350 28,720 32,402
6,600 13,163 6,215 1,630 27,608 28,909
8,600 10,548 2,665 1,700 23,513 24,182
9,120 7,526 2,580 2,910 22,136 23,798
7,370 9,950 3,260 1,050 21,630 24,225
5,920 7,475 3,720 1,400 18,515 18,056
5,830 9,325 2,205 950 18,310 18,232
5,245 6,796 2,385 300 14,726 15,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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