AoeStats
← 菜就怪隊友

Arena

513787272Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 45m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1372
+12
1340
+13
🇹🇼 Spanish · Taiwan
1304
+15
🇨🇳 Goths · China
1297
+15
vs
🇧🇷 Georgians · Brazil
1298
-15
🇩🇪 Varangians · Germany
1295
-14
🇭🇺 Burgundians · Hungary
1269
-13
🇵🇪 Armenians · Peru
1268
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,981 10:44 15:33 43:46 ⛏ Fast Castle
40 1,829 10:55 14:57 28:13 ⛏ Fast Castle
39 1,798 10:54 14:35 28:35 ⛏ Fast Castle
37 1,707 9:22 13:09 — ⛏ Fast Castle
32 1,466 10:05 14:09 27:48 ⛏ Fast Castle
31 1,400 9:59 13:57 30:31 ⛏ Fast Castle
28 1,279 10:37 14:44 28:31 ⛏ Fast Castle
22 990 10:29 14:38 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,855 20,790 18,110 970 95,725 103,781
34,135 18,735 17,935 2,975 73,780 81,985
22,275 27,855 14,195 3,100 67,425 70,306
36,740 11,980 9,975 3,425 62,120 71,690
18,185 12,165 9,140 1,650 41,140 47,900
19,670 9,395 8,210 3,550 40,825 51,765
17,160 10,350 5,505 3,650 36,665 43,050
5,330 5,938 2,485 100 13,853 16,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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