AoeStats
← 菜就怪隊友

African Clearing

510769033Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 5m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1637
+12
🇨🇳 Goths · China
1635
+12
🇹🇼 Tatars · Taiwan
1510
+18
🇨🇳 Chinese · China
1233
+28
🇪🇸 Jurchens · Spain
1588
-19
1532
-17
🇭🇰 Portuguese · Hong Kong SAR China
1530
-17
🇭🇰 Shu · Hong Kong SAR China
1524
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 285 — — —
49 250 — — —
43 217 — — —
27 138 — — —
24 120 — — —
20 99 — — —
12 61 — — —
9 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 525 0 100 1,275 520
600 325 50 100 1,075 435
300 500 50 100 950 213
300 425 0 100 825 119
100 400 50 100 650 200
200 300 0 100 600 132
200 25 0 0 225 110
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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