AoeStats
← legrosalexandre50

Golden Pit

514425895Analyzed
2v2 RM · 6h ago on Oct 17, 2026· 41m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
768
+17
🇫🇷 Chinese · France
747
+18
vs
🇨🇱 Aztecs · Chile
834
-20
🇨🇱 Teutons · Chile
733
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,531 12:39 27:50 — ⚔ Archer Rush
26 1,089 11:45 23:46 — ⚔ Scout Rush
12 488 14:36 38:32 —
1 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,100 5,562 2,765 2,410 20,837 27,975
8,820 5,775 735 200 15,530 16,267
5,345 3,437 890 375 10,047 12,697
200 25 0 0 225 334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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