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Arabia

511808142Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 38m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
892
+12
🇩🇪 Wei · Germany
892
+13
vs
🇩🇪 Franks · Germany
831
-13
🇲🇩 Celts · Moldova
799
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,991 10:27 17:55 — ⛏ Fast Castle
38 1,475 9:26 28:29 — ⚔ M@A Rush
12 477 10:29 23:08 37:27 ⛏ Fast Castle
6 232 12:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,565 6,020 2,485 1,540 21,610 27,054
9,215 5,361 4,300 1,400 20,276 21,483
10,910 6,923 1,645 780 20,258 22,632
2,275 1,810 90 260 4,435 5,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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