AoeStats
← meditator27

Arena

511644745Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 20m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1442
+13
🇩🇪 Cumans · Germany
1282
+20
vs
🇦🇺 Britons · Australia
1414
-18
🇹🇼 Khmer · Taiwan
1326
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,070 9:57 14:35 — ⛏ Fast Castle
42 871 8:19 — — ⚔ Tower Rush
40 838 10:48 — — ⚔ Archer Rush
33 682 10:35 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,525 3,608 870 200 10,203 10,340
5,255 3,310 875 205 9,645 10,060
3,300 2,264 615 125 6,304 8,037
2,400 2,141 250 625 5,416 5,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.