AoeStats
← meditator27

MegaRandom

511640434Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 22m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1310
+16
🇨🇦 Magyars · Canada
1232
+19
vs
🇦🇷 Burmese · Argentina
1354
-19
🇧🇷 Celts · Brazil
1258
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,048 9:25 20:15 — ⚔ Scout Rush
38 873 9:42 18:37 — ⚔ Scouts into Archers
28 632 10:17 — — ⚔ Scout Rush
26 599 12:10 19:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,810 4,307 940 155 10,212 10,489
4,725 3,457 950 200 9,332 9,811
4,590 3,162 820 0 8,572 9,347
3,245 3,701 50 125 7,121 8,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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