AoeStats
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Baltic

511249554Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 39m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1278
+15
🇨🇳 Japanese · China
1273
+15
🇨🇳 Goths · China
1238
+16
🇰🇷 Koreans · South Korea
1223
+17
vs
🇳🇱 Khmer · Netherlands
1275
-17
🇨🇿 Danes · Czechia
1255
-16
🇩🇪 Persians · Germany
1245
-16
🇨🇭 Varangians · Switzerland
1203
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,466 11:01 19:18 32:22 ⛏ Fish Boom into Galleys FC
36 1,421 11:38 20:29 35:46 ⛏ Fish Boom into Fire Galleys into Galleys FC
35 1,396 11:04 18:10 33:41 ◆ FC into Galleys
30 1,174 11:08 15:04 31:07 ⛏ Fish Boom FC
24 937 11:44 16:47 30:52 ⛏ Fish Boom FC
24 968 12:16 19:33 34:53 ⛏ Fast Castle
24 965 10:48 17:28 37:32 ⛏ Fish Boom into Galleys FC
20 780 11:13 27:12 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,770 28,428 11,135 2,200 57,533 65,322
28,145 12,715 9,645 4,425 54,930 65,190
18,220 10,958 6,690 1,075 36,943 48,088
14,345 14,369 6,920 1,105 36,739 39,310
12,035 15,170 6,045 1,700 34,950 43,944
11,885 14,344 5,370 2,665 34,264 39,065
9,525 12,930 4,005 1,675 28,135 34,803
4,975 7,897 1,680 1,020 15,572 17,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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