AoeStats
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MegaRandom

514352612Analyzed
2v2 RM · 17h ago on Oct 17, 2026· 18m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1321
+14
🇨🇴 Persians · Colombia
1237
+18
vs
🇺🇸 Persians · United States
1288
-16
🇺🇸 Britons · United States
1275
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,019 10:46 — —
42 772 9:19 — — ⚔ Scouts into Archers
31 580 8:26 17:29 — ⚔ Scout Rush
23 423 10:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,355 3,054 495 0 7,904 8,512
3,915 2,515 860 100 7,390 7,183
3,610 2,574 295 0 6,479 6,845
2,950 2,034 250 0 5,234 7,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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