AoeStats
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Black Forest

511396567Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 66m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
825
+14
🇦🇷 Bohemians · Argentina
822
+14
vs
🇨🇿 Vietnamese · Czechia
801
-14
🇲🇽 Khmer · Mexico
768
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,993 13:33 20:44 39:28 ⛏ Fast Castle
28 1,852 12:35 19:33 36:08 ⛏ Fast Castle
24 1,566 15:55 20:13 38:12 ⛏ Fast Castle
19 1,270 14:34 20:32 40:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,870 21,751 33,190 4,290 109,101 119,605
31,105 22,020 13,495 3,640 70,260 97,514
23,615 26,365 14,795 880 65,655 87,026
22,740 18,350 16,400 2,275 59,765 70,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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