AoeStats
← Fuilemby-P

Fortress

507635113Analyzed
2v2 RM · 29d ago on Sep 19, 2026· 41m 6s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1214
+17
🇨🇴 Berbers · Colombia
1209
+17
vs
🇮🇳 Turks · India
1287
-19
🇨🇱 Teutons · Chile
1186
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,876 7:39 11:50 27:24 ⛏ Fast Castle
24 971 9:28 13:36 18:32 ◆ FC into Fast Imp
21 860 9:42 14:19 32:02 ⛏ Fast Castle
20 822 7:30 12:53 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,365 16,485 9,965 1,605 47,420 57,104
14,030 17,402 8,355 1,150 40,937 43,637
14,875 16,265 7,425 1,475 40,040 45,910
17,480 6,255 14,250 200 38,185 41,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.