AoeStats
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Arena

512604391Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 47m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
1290
+10
🇹🇼 Celts · Taiwan
1254
+12
🇨🇳 Byzantines · China
1121
+17
vs
🇦🇺 Khmer · Australia
1212
-15
🇨🇦 Persians · Canada
1169
-14
🇩🇪 Italians · Germany
1076
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,156 11:03 18:17 33:45 ⛏ Fast Castle
33 1,596 11:24 15:33 29:57 ⛏ Fast Castle
31 1,494 10:28 13:30 27:13 ⛏ Fast Castle
31 1,466 11:48 15:53 28:48 ⛏ Fast Castle
28 1,348 10:46 17:15 28:58 ⛏ Fast Castle
21 991 11:25 15:39 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,425 22,860 19,735 2,250 83,270 92,569
24,320 24,590 19,510 3,100 71,520 78,383
22,120 23,440 8,760 1,620 55,940 76,291
22,870 23,110 6,040 985 53,005 67,110
17,220 10,955 9,565 1,770 39,510 42,143
15,680 14,515 5,265 2,780 38,240 47,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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